Promisance Server 3

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A note: None of this information has been updated for the newest features and abilities of this game. It is, in essence, a little outdated, but still is a good resource for beginning players. It is much less outdated than the Game Guide, however.

  • Tips
      • In General
        Here is where you use your leaders to do missions to help you and your army. To be successful in a mission you must have enough Leaders living in your Huts to give you a high enough ratio.
  • Advanced Help
    • Race Missions
      • Wolf - Inspire Fear
      • Definition
        Like Raise Defenses, but lasts twice as long.
        Leader Ratio Required
        5
      • Wildcat - Pressgang
      • Definition
        Bestows an amount of rats, weasels, and stoats relative to their networth.
        Leader Ratio Required
        90
      • Weasel - Corsair
      • Definition
        Bestows an amount of skiffs relative to your networth
        Leader Ratio Required
        90
      • Stoat - Academy
      • Definition
        Bestows an amount of leaders relative to your networth
        Leader Ratio Required
        90
      • Rat - Luck of the Devil
      • Definition
        allows you to buy 6 lotto tickets instead of 3.
        Leader Ratio Required
        60
      • Painted One - Frenzy
      • Definition
        Gives the next surprise attack a 30% bonus
        Leader Ratio Required
        75
      • Marten - Gold-Miner
      • Definition
        A double-powered version of the loot spell
        Leader Ratio Required
        40
      • Lizard - Barbarian Frenzy
      • Definition
        Gives the next troop attack a +10% bonus.
        Leader Ratio Required
        60
      • Fox - Falsify Documents
      • Definition
        Makes the next ten successful or unsuccessful espionage attempts return information which is off by a random amount.
        Leader Ratio Required
        110
      • Flitcheye - Burrow/Unburrow
      • Definition
        Allows the Flitcheye to go into a burrowed realm, where only other Flitcheye can reside.
        Leader Ratio Required
        90
      • Ferret - Pay Tribute
      • Definition
        A reduced-power combination of the loot and feast abilities
        Leader Ratio Required
        30
      • Ermine - Search
      • Definition
        A higher powered version of scouting. Returns 155% of your regular scouting yeild.
        Leader Ratio Required
        100
    • Offensive Missions
      • Take City
      • Requirements
        A Leader ratio of 50 or higher
        Your Total Troop Offense Points > Their Total Troop Defense Points * 1.5
        Total Troop Offense Points
        ((50+(health/2))/100)*(RaceOffenseBonus*((Rats*2) + (Weasels*2) + (Stoats*5) + (Skiffs*6) + (Leaders*10)))
        Total Troop Defense Points
        ((50+(health/2))/100)*(RaceOffenseBonus*((Rats*1) + (Weasels*6) + (Stoats*3) + (Skiffs*8) + (Leaders*22) + (Workers*0.05)))
        Definition
        If your enemy has a city, you can take it through this mission, which combines all of the troop types. City-Capture is hard, and requires a well rounded and powerful warlord. This is the only way to take land which a city is built upon.
      • Steal
      • Definition
        Steals 10% - 15% of your enemy's cash and gives it to you.
        Requirements
        Your Offense Ratio > Their Defense Ratio * 1.75
      • Sabotage
      • Requirements
        Your Offense Ratio > Their Defense Ratio * 1.7
      • Sabatoge
      • Definition
        Destroys 3% of every of your enemy's buildings as long as they have at least 15 of that type.
      • Poison
      • Definition
        Destroys 9.12% of your enemy's food and 12.65% of their cash.
        Requirements
        Your Offense Ratio > Their Defense Ratio * 1.21
      • Murder
      • Definition
        Destroys 3% of your enemy's military units.
        Requirements
        Your Offense Ratio > Their Defense Ratio * 1.15
      • Incite Uprising
      • Definition
        Destroys 3% of every of your enemy's buildings as long as they have at least 15 of that type.
        Requirements
        Your Offense Ratio > Their Defense Ratio * 1.3
      • Espionage
      • Definition
        Returns strategic information on your enemy's army.
        Requirements
        Your Offense Ratio > Their Defense Ratio
      • Equations
      • Your Enemy's Defense Ratio
        (RaceLeaderBonus * 1.05 * (Leaders/Land)) * (1+(Towers/(2*Land)))
        Your Offense Ratio
        RaceLeaderBonus * (Leaders/((Land+EnemyLand)/2))
      • Attack
      • Definition
        Does battle with your leaders.
        If successful, you gain 7% of their occupied land, 10% of their undeveloped land, lose 9% of your Leaders, and destroy 6% of your enemy's Leaders.
        If unsuccessful, you suffer a 10% loss and your enemy suffers a 5% loss.
        Requirements
        A Leader ratio of 50 or higher
        Your Offense Ratio > Their Defense Ratio * 2.2
    • Glossary
      • Offensive Ratio
        ((YourLeaders)/((YourLand + EnemyLand)/2)))/((EnemyLeaders)/(EnemyLand))
        Defensive/Utility Ratio
        (Leaders)/(Huts)
        Leader Ratio
        RaceLeaderBonus * (Leaders/Huts)
    • Defensive/Utility Missions
      • Recall Raiders
      • Leader Ratio Required
        75 [For rank 8 and higher only: +(25-Rank*3)]
        Definition
        Recalls your raiders so that others cannot take advantage of them and attack you if they can't prepare raiders themselves.
      • Raise defences
      • Definition
        Reduces damage from enemy missions by 2/3.
        Leader Ratio Required
        15
      • Prepare Raiders
      • Leader Ratio Required
        75 [For rank 8 and higher only: +(25-Rank*3)]
        Definition
        If your raiders are prepared, you can attack across locations. It lasts for 12 hours.
      • Loot
      • Definition
        Creates (Leaders * health * 70 * (1 + (Huts/Land) * (Racial_Leadership_Bonus))) dollars.
        This value is also multipled by a horde size modifier -- increasing ammounts for smaller hordes, decreasing for larger.
        Leader Ratio Required
        30
      • Heal
      • Definition
        Increases your health 10%
        Leader Ratio Required
        95
      • Feast
      • Definition
        Creates (Leaders * health * 70 * (1 + (Huts/Land) * (Racial_Leadership_Bonus)))/10 Food.
        This value is also multipled by a horde size modifier -- increasing ammounts for smaller hordes, decreasing for larger.
        Leader Ratio Required
        30