Promisance Server 3
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A note: None of this information has been updated for the newest features and abilities of this game. It is, in essence, a little outdated, but still is a good resource for beginning players. It is much less outdated than the Game Guide, however.
- Tips
- In General
- Here is where you use your leaders to do missions to help you and your army. To be successful in a mission you must have enough Leaders living in your Huts to give you a high enough ratio.
- Advanced Help
- Race Missions
- Wolf - Inspire Fear
- Definition
- Like Raise Defenses, but lasts twice as long.
- Leader Ratio Required
- 5
- Wildcat - Pressgang
- Definition
- Bestows an amount of rats, weasels, and stoats relative to their networth.
- Leader Ratio Required
- 90
- Weasel - Corsair
- Definition
- Bestows an amount of skiffs relative to your networth
- Leader Ratio Required
- 90
- Stoat - Academy
- Definition
- Bestows an amount of leaders relative to your networth
- Leader Ratio Required
- 90
- Rat - Luck of the Devil
- Definition
- allows you to buy 6 lotto tickets instead of 3.
- Leader Ratio Required
- 60
- Painted One - Frenzy
- Definition
- Gives the next surprise attack a 30% bonus
- Leader Ratio Required
- 75
- Marten - Gold-Miner
- Definition
- A double-powered version of the loot spell
- Leader Ratio Required
- 40
- Lizard - Barbarian Frenzy
- Definition
- Gives the next troop attack a +10% bonus.
- Leader Ratio Required
- 60
- Fox - Falsify Documents
- Definition
- Makes the next ten successful or unsuccessful espionage attempts return information which is off by a random amount.
- Leader Ratio Required
- 110
- Flitcheye - Burrow/Unburrow
- Definition
- Allows the Flitcheye to go into a burrowed realm, where only other Flitcheye can reside.
- Leader Ratio Required
- 90
- Ferret - Pay Tribute
- Definition
- A reduced-power combination of the loot and feast abilities
- Leader Ratio Required
- 30
- Ermine - Search
- Definition
- A higher powered version of scouting. Returns 155% of your regular scouting yeild.
- Leader Ratio Required
- 100
- Offensive Missions
- Take City
- Requirements
- A Leader ratio of 50 or higher
Your Total Troop Offense Points > Their Total Troop Defense Points * 1.5 - Total Troop Offense Points
- ((50+(health/2))/100)*(RaceOffenseBonus*((Rats*2) + (Weasels*2) + (Stoats*5) + (Skiffs*6) + (Leaders*10)))
- Total Troop Defense Points
- ((50+(health/2))/100)*(RaceOffenseBonus*((Rats*1) + (Weasels*6) + (Stoats*3) + (Skiffs*8) + (Leaders*22) + (Workers*0.05)))
- Definition
- If your enemy has a city, you can take it through this mission, which combines all of the troop types. City-Capture is hard, and requires a well rounded and powerful warlord. This is the only way to take land which a city is built upon.
- Steal
- Definition
- Steals 10% - 15% of your enemy's cash and gives it to you.
- Requirements
- Your Offense Ratio > Their Defense Ratio * 1.75
- Sabotage
- Requirements
- Your Offense Ratio > Their Defense Ratio * 1.7
- Sabatoge
- Definition
- Destroys 3% of every of your enemy's buildings as long as they have at least 15 of that type.
- Poison
- Definition
- Destroys 9.12% of your enemy's food and 12.65% of their cash.
- Requirements
- Your Offense Ratio > Their Defense Ratio * 1.21
- Murder
- Definition
- Destroys 3% of your enemy's military units.
- Requirements
- Your Offense Ratio > Their Defense Ratio * 1.15
- Incite Uprising
- Definition
- Destroys 3% of every of your enemy's buildings as long as they have at least 15 of that type.
- Requirements
- Your Offense Ratio > Their Defense Ratio * 1.3
- Espionage
- Definition
- Returns strategic information on your enemy's army.
- Requirements
- Your Offense Ratio > Their Defense Ratio
- Equations
- Your Enemy's Defense Ratio
- (RaceLeaderBonus * 1.05 * (Leaders/Land)) * (1+(Towers/(2*Land)))
- Your Offense Ratio
- RaceLeaderBonus * (Leaders/((Land+EnemyLand)/2))
- Attack
- Definition
- Does battle with your leaders.
If successful, you gain 7% of their occupied land, 10% of their undeveloped land, lose 9% of your Leaders, and destroy 6% of your enemy's Leaders.
If unsuccessful, you suffer a 10% loss and your enemy suffers a 5% loss. - Requirements
- A Leader ratio of 50 or higher
Your Offense Ratio > Their Defense Ratio * 2.2 - Glossary
- Offensive Ratio
- ((YourLeaders)/((YourLand + EnemyLand)/2)))/((EnemyLeaders)/(EnemyLand))
- Defensive/Utility Ratio
- (Leaders)/(Huts)
- Leader Ratio
- RaceLeaderBonus * (Leaders/Huts)
- Defensive/Utility Missions
- Recall Raiders
- Leader Ratio Required
- 75 [For rank 8 and higher only: +(25-Rank*3)]
- Definition
- Recalls your raiders so that others cannot take advantage of them and attack you if they can't prepare raiders themselves.
- Raise defences
- Definition
- Reduces damage from enemy missions by 2/3.
- Leader Ratio Required
- 15
- Prepare Raiders
- Leader Ratio Required
- 75 [For rank 8 and higher only: +(25-Rank*3)]
- Definition
- If your raiders are prepared, you can attack across locations. It lasts for 12 hours.
- Loot
- Definition
- Creates (Leaders * health * 70 * (1 + (Huts/Land) * (Racial_Leadership_Bonus))) dollars.
This value is also multipled by a horde size modifier -- increasing ammounts for smaller hordes, decreasing for larger. - Leader Ratio Required
- 30
- Heal
- Definition
- Increases your health 10%
- Leader Ratio Required
- 95
- Feast
- Definition
- Creates (Leaders * health * 70 * (1 + (Huts/Land) * (Racial_Leadership_Bonus)))/10 Food.
This value is also multipled by a horde size modifier -- increasing ammounts for smaller hordes, decreasing for larger. - Leader Ratio Required
- 30