Promisance Server 3
Login | D3jsp Forums | Promisance Forum | Game Guide | Staff | Contact |
A note: None of this information has been updated for the newest features and abilities of this game. It is, in essence, a little outdated, but still is a good resource for beginning players. It is much less outdated than the Game Guide, however.
- Tips
- In General
- Don't use revolt unless you are really sure you can afford the costs!
The best tax rate is 11%; any more will not let you reach 100% health. People often change the "Training Settings" so that they have a lot of one type of army and will be more powerful in that type of attack. - Advanced Help
- Vacation
- Definition
- This allows you to put your army in a dormant state.
Upon setting vacation, you are immediately locked out of your account.
It takes 12 hours for your horde to become protected and completely dormant.
This 12 hour waiting period is to prevent warlords from entering protection in order to avoid retaliatory attacks, so during this 12 hour period, you can be attacked.
Vacation is set for a minimum of 72 hours - meaning that you cannot login for at least 72 hours after you set vacation. You can be gone longer than that, and vacation mode will continue until you login. - Training
- Definition
- The percentage of each type of unit you produce each turn. Production is according to the following formula: (Barracks) * (TroopTypePercentage) * (Multipler)
- Rat Multiplier
- 1.2
- Weasel Multiplier
- 0.6
- Stoat Multiplier
- 0.3
- Skiff Multiplier
- 0.2
- Taxes
- Equations
- Immigration
- Immigration is multiplied by (4 / ((Tax_Rate + 15) / 20)) - ( 7 / 9)
- Emigration
- Emigration is multiplied by 1 / ((4 / ((Tax_Rate + 15) / 20)) - ( 7 / 9)).
- Definition
- This is what percentage of your (population) * (pci) goes to your governemnt (you).
- Health Impact
- For every two percentage points over 10%, your maximum health is lowered 1 percent.
- Revolting
- Definition
- Allows you to change your species/race (See Race Guide)
- Requirements
- 3 or more Leaders per acre of land
100 turns
75%+ health - Penalties
- 10%-15% loss of all units
16%-54% loss of all buildings, weighted towards the middle
15%-45% initial loss of food, loyalty, and money; this value increases for larger armies, and decreases for smaller armies
100 turns are lost (not taken)
50% health drop - Custom Fields
- Writing
- Format
- The format for writing a custom field is this:
page;Field Name;Field Equation;Commas? - page
- page can be either e or i
e: Shows up on an Espionage report, as well as your Main Page
i: Shows up in Warlord Info - Field Name
- This is the label for the field.
- Commas
- If you want the result to be comma separated (ie. 1000 -> 1,000), write commas as this field. otherwise, do not write anything.
- Information (i) fields
- LandLost
- Total Land lost through military actions
- LandGained
- Total Land gained through military actions
- Clan
- The name of the warlord's Clan
- Espionage (e) fields
- RaceOffenseBonus
- The racial bonus for offense
- RaceDefenseBonus
- The racial bonus for defense
- Turns
- Their Turns
- TurnsStored
- Turns Stored
- Money
- The amount of cash they have
- Food
- The amount of food they have
- Loyalty
- The amount of loyalty they have
- Health
- Their health (not as a percent. 97% health will show up as 97. To turn it into a percent, divide by 100
- TaxRate
- Their tax (not as a percent. 22% tax will show up as 22. To turn it into a percent, divide by 100
- Rats
- How many Rats they have
- Weasels
- How many Weasels they have
- Stoats
- How many Stoats they have
- Skiffs
- How many Skiffs they have
- Leaders
- How many Leaders they have
- Workers
- How many Workers they have
- Espionage (e) and Information (i) fields
- Land
- Their Land
- OffTotal
- Their total offensive actions
- DefTotal
- Their total defensive actions
- OffSuccess
- Their total successful offensive actions
- DefSuccess
- Their total successful defensive actions (ie. they repelled the attack)
- Kills
- The number of warlords that they have killed
- NumCities
- The number of cities they have
- Race
- The name of the warlord's Race
- Location
- The name of the warlord's location
- Rank
- The warlord's rank
- Networth
- The warlord's networth
- Changing Password
- Definition
- This changes your password.
For security reasons, your actual password is never stored.
After changing your password (and when you first set it), one way encryption is used and the encrypted value is stored in our database.
Whenever you enter your password, it is encrypted and then checked against the encrypted code in our database.
This way, you can rest assured that nobody here ever sees your password.
Even if the server security were comprimised (hacked), your password could not fall into the wrong hands.