Promisance Server 3

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A note: None of this information has been updated for the newest features and abilities of this game. It is, in essence, a little outdated, but still is a good resource for beginning players. It is much less outdated than the Game Guide, however.

  • Basic Help
      • Attacking
        See the Attack Guide
  • Advanced Help
    • Military Descriptions
      • Weasels
      • In General
        A strong defensive unit. Weasels are masters of digging trenches. They can hold their own much better than any rat.
        Base Cost
        $1000
        Offensive / Defensive Points
        OP: 2
        DP: 6
        Enemy Losses
        0%-7.3%
        Your Losses
        0%-12.85%
      • Stoats
      • In General
        Stoats are your all-around troops, especially offensively.
        Base Cost
        $2000
        Offensive / Defensive Points
        OP: 5
        DP: 3
        Enemy Losses
        0%-6.75%
        Your Losses
        0%-7.88%
      • Skiffs
      • In General
        These are used not only for military purposes, but also to ship your bounty to other warlords. With both strong offensive and defensive capabilities, it is the most expensive unit, but also the most powerful. Skiffs are well worth the money it takes to get them.
        Base Cost
        $3000
        Offensive / Defensive Points
        OP: 6
        DP: 8
        Enemy Losses
        0%-5.55%
        Your Losses
        0%-6.5%
      • Rats
      • In General
        Rats are simply... dumb. Not the strongest unit, but they are easy to come by, allowing them to be mobilized in large groups to cause plenty of damage to your enemy. They are usually the highest casualty in a battle.
        Base Cost
        $500
        Offensive / Defensive Points
        OP: 2
        DP: 1
        Enemy Losses
        0%-8.05%
        Your Losses
        0%-14.5%
    • Attack Types
      • Surprise Attack
      • Definition
        A surprise attack sends all troop types, but grants a 25% offense bonus and doesn't allow clan members to aid in defense of your target. The health penalty is 18% and you lose 50% more troops, so use it carefully.
        Land Gained
        0-7% of developled (built on land) and 0-10% of undeveloped land. Minimum 1 acre.
      • Standard Attack
      • Definition
        An attack with all four types of troops. This gains land as well as some of the buildings on it. It drains your health by 8%.
        Land Gained
        0-7% of developled (built on land) and 0-10% of undeveloped land. Minimum 1 acre. Up to 70% of the land you gain can contain structures.
      • Naval Assault
      • Definition
        This only uses Skiffs for all calculations and losses for you and your enemy. It drains your health by 8%.
        Land Gained
        These attacks destroy up to 9.1% of Guard Towers and Huts (up to 7% for the others), but only gains up to 6.3% of land of all types. 10% of free land is gained. Minimum 1 acre.
      • Guerilla Strike
      • Definition
        This only uses Rats for all calculations and losses for you and your enemy. It drains your health by 8%.
        Land Gained
        0-7% of developled (built on land) and 0-10% of undeveloped land. Minimum 1 acre.
      • Frontal Assault
      • Definition
        This only uses Stoats for all calculations and losses for you and your enemy. It drains your health by 8%.
        Land Gained
        This attack destroys up to 8.75% of any type of building, but only gains up to 6.3% of that land. 10% of free land is gained. Minimum 1 acre.
      • Bombardment
      • Definition
        This only uses Weasels for all calculations and losses for you and your enemy. It drains your health by 8%.
        Land Gained
        These attacks destroy up to 9.1% of Guard Towers and Huts (up to 7% for the others), but only gains up to 6.3% of land of all types. 10% of free land is gained. Minimum 1 acre.